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SaveRenderBuffer
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SaveRenderBuffer
General
Will save the current rendered scene to a file on disk
Children
- Bitmap number - Value
- Bitmap number used for the filename
- Save File Name - Text
- Filename to use for the bitmap
- Save File in Buffer - Buffer
- Save in Buffer instead of a file
- File Type - Value
- Define the Image Type: 0-bmp,1-jpg,2-tga,3-png,4-dds,5-hdr
Description
You can use this channel to save the project you are currently creating to disk. This channel is able to create a numbered set of bitmap files on disk that can later be used to create a AVI or MPEG movie.
The first channel is the bitmap number and the second actual filename (including path) of the filename. You will not need to add the file extension, the channel will add this automatically. For example: "C:\Grab\Frame" is enough.
Use the SetTimeBase channel to grab frames with a fixed time base. With this channel it is possible to create a frame grabber that will grab 25 frames per second.
CallChannel
Will use the children to create a bitmap file with the current rendered frame.
Remarks
Saving a bitmap to disk will take a second.
Applications
Create a AVI or MPEG movie of your production
Tips
Keep increasing the value of the first child every time you've called this channel to get a complete set of bitmaps with correct frame numbers.
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