SaveRenderBuffer

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Contents

SaveRenderBuffer

General

Will save the current rendered scene to a file on disk

Children

  1. Bitmap number - Value
    • Bitmap number used for the filename
  2. Save File Name - Text
    • Filename to use for the bitmap
  3. Save File in Buffer - Buffer
    • Save in Buffer instead of a file
  4. File Type - Value
    • Define the Image Type: 0-bmp,1-jpg,2-tga,3-png,4-dds,5-hdr

Description

You can use this channel to save the project you are currently creating to disk. This channel is able to create a numbered set of bitmap files on disk that can later be used to create a AVI or MPEG movie.

The first channel is the bitmap number and the second actual filename (including path) of the filename. You will not need to add the file extension, the channel will add this automatically. For example: "C:\Grab\Frame" is enough.

Use the SetTimeBase channel to grab frames with a fixed time base. With this channel it is possible to create a frame grabber that will grab 25 frames per second.

CallChannel

Will use the children to create a bitmap file with the current rendered frame.

Remarks

Saving a bitmap to disk will take a second.

Applications

Create a AVI or MPEG movie of your production

Tips

Keep increasing the value of the first child every time you've called this channel to get a complete set of bitmaps with correct frame numbers.


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